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AI Insights · Timothy · April 2024

Top 5 Boat Games Performance in the US for Q1 2024

Analyzing the performance of the top 5 boat games on a unified platform in the United States during the first quarter of 2024.

Top 5 Boat Games Performance in the US for Q1 2024

In the first quarter of 2024, the top 5 boat games on a unified platform in the United States showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance:

My Cruise from EYEWIND LIMITED saw a significant rise in weekly revenue, starting from approximately $2.7K in early January and reaching around $17.9K by the end of March. Weekly downloads fluctuated but peaked at 34.9K in late January. Weekly active users consistently increased, starting from 62.8K at the beginning of the quarter and culminating at 187.9K by the end of March.

Submarine Jump! by Kwalee Ltd had a steady stream of weekly downloads, beginning with around 19.2K in early January and closing the quarter with approximately 20.1K. Active users showed a decline initially but rebounded to reach 39.2K by the end of March. However, the game did not generate significant revenue during this period.

Ship Simulator: Boat Game from Azur Interactive Games Limited experienced modest revenue, peaking at around $252 in the first week of January. Weekly downloads varied, with notable peaks at 13.7K and 15.7K in mid-February and mid-March, respectively. Active users remained relatively stable, closing at approximately 87.9K by the end of March.

Flippy Race by Ketchapp had consistent weekly downloads, ranging between 3.9K and 6.3K throughout the quarter. Revenue remained stable, averaging around $300 weekly, with a slight peak of $342 in late March. Active users fluctuated slightly but stayed around the 26.3K to 33.1K range.

Port City: Ship Simulator from Pixel Federation Games saw notable revenue spikes, peaking at approximately $24K in the last week of March. Weekly downloads showed a declining trend, starting at 4.7K in early January and tapering off to 1.2K by mid-March. Active users also declined, beginning at 11.3K and ending the quarter at around 6.9K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024